Monday 21 November 2011

Minutes Meeting 7

Members:

Joseph

Michael

Troy

This week we discussed how we are going to split up the animation process between the group members. A plan has been drawn up to show the start and cut-off points for each member of the group. This shows where they are responsible for the camera movements. Michael will be animating from the start of the animation where the camera is rotating around the guildhall to the point of the door leading into the shop. From here Troy will take over and move from the shop to both parts of the museum, leading through the glazed walkway up to the entrance of the library. From this point Joe will take over the camera, moving around the library, then up the stairs into the guildhall, then into the kitchen for a look round. The final part of the animation will involve moving back to the guildhall and looking towards the whiteboard where a projector will be playing. Curtains will then appear either side of the camera to close off the animation. The plans for the animation can be seen below:




Joe also had to resize the objects in the kitchen and the library as they were far too small once placed inside the guildhall. Michael has also been preparing the outside of the guildhall showing the church, road and pub that was created by Troy last week.

For next week we are all going to have the basic frames of the animation complete so that we can sew each of the separate animations together more closely. This will involve the entire camera movements each of us have been assigned. Using the animation images as a guide we are going to create the animation in separate files. These files can then be imported into another file with all of our animations. Michael will be starting the animation from frame 1 – 500, circling the guildhall as it changes from old to new, then into the entrance in front of the shop door. From here Troy will take over from frames 500 – 1000, moving through the shop, and glazed walkway to the door of the library. Next Joe will take over from frames 1000 – 1500, moving round the library then back out and up the stairs, through the guildhall to the kitchen then back to door before the guildhall. The last part of the animation will involve a little camera movement to the centre of the guildhall facing the whiteboard with the projector playing. This part is undecided at the moment in case changes need to be made. Also by having the cut off points at the door hopefully the animation will be easier to put together into one large file, or easier to render as separate files.

Below is a list of objects that have not yet been placed into the guildhall:

·         Pictures

·         Canon

·         Lift button

·         Toilet pics

·         Projector

·         Whiteboard

·         Glazed door

·         Guildhall beams

No comments:

Post a Comment