Tuesday 25 October 2011

Minutes Meeting 3

Members:

Joseph
Michael
Troy


In this group meeting we discussed the plans for the main building and how best to go about modelling and animating it. A few objects have now been created but without appropriate maps at the moment, this will be done at a later date.

We also need to get some designs and storyboards together for the next group meeting detailing how the animation will flow. This will be a useful visual aid and help with our work. Also with the discovery of a new tool, the slice tool opens up new possibilities to how we can go about making the animation flow together, opposed to cutting from camera to camera.

We also discovered pictures on the finichingfield guildhall Facebook page. We can use these pictures to fill in the picture frames that we have created and place them around the guildhall.

Joe and Troy are mainly working on the different objects that need to be created, while Michael is creating the reference plates for the main building. These are from the existing pictures of the guildhall found on the website and the Facebook page.

For next week our target is to have about half of the objects created, plus a start on the main building of the guildhall. We also want some designs and storyboards for next week, to use as reference and so see how the animation will flow from the guildhall, to the inside of the building.

Monday 17 October 2011

Minutes Meeting 2

Members:

Joseph
Michael

Troy


In this group meeting we had a brief discussion about the objects that need to be created as shown in the list below:

Bookshelf

Picture Frame

Roof Tile

Window

Door

Chair / Sofa

Table

Signs – Ladies, Gents, Disabled

Stove

Sink

Stool

Cash Register

Computer, Chair, Printer

Glass Cabinet

Lift Doors, Button

Stairs

Gravel

Chimney


This is just a rough outline of the objects that need to be considered, when modelling and animating the building. The list may be added to as the work progresses if we find out that we missed important items off, or if we still have plenty of time to add detail. This list does not include the main building or the rooms we are to model.

We came up with this list by looking up blue-prints of the proposed building layout when finished. Some were already indicated on the blue-prints, i.e. bookshelf, chairs etc. others is based on our own assumption in logical terms, for example the museum area is likely to have pictures, glass cabinets to show off items etc.

In our next meeting we will discuss what objects have now been created, what is left to create and how best to go about modelling and animating the main building.

Minutes Meeting 1

Members:

Joseph
Michael
Troy


In our first meeting we discussed the task at hand and key parts that needed to be noted.

We decided that the animation should be broken up into several smaller animations; this will help with render time and breaking up the work amongst group members.

The guildhall animation will start with the main building as it is now, then along a timeline showing how the building is going to be renovated. When all of the improvements have been made then a camera running around the entire building will then follow.

The insides of the guildhall will then be shown using the same method, by first starting out as an empty room, then along a timeline adding things to the room. There are a lot of rooms but there are a few key rooms that are more important to show, such as the main guildhall, library and the museum.  A few objects will also need to be created to show exactly what the room is, for example the library will have bookshelves, doors, stairs, windows etc.

Various materials will also need to be gathered so some research into what the colour scheme may be, along with other possible materials and colours that could be used.

Finally we also discussed animating techniques such as shadowing and lighting to bring the guildhall alive. If some of these techniques are used, the rendering time will be boosted, so this must be taken into consideration.

In our next group meeting we shall compile a list about all of the indivdual objects that need to be created.


Friday 7 October 2011

Finchingfield Visit

After visiting finchingfield and getting some photos of the whole building and each of the rooms in turn the project seems a little easier to understand. I think the best option would be to choose the restoration project, which shows the guildhall being fully restored. It would give people a glimpse at what the fully refurbished guildhall might look like, without it losing its sense of history. There are a number of rooms, that if join correctly could make quite an elegant place to visit, without having to open numerous doors on the outside to get in.

I think the best way to go about this group project would be to make the individual rooms and the whole outside view of the guildhall separately. These can then be joined together in an animation string at the end of the project. Using a number of different files would also be more beneficial as when it comes to rendering these files can take a very long time to fully render.

 The only thing that will be animated would be the camera, which will rotate around the entire building first, and then wander through each of the rooms in turn, a bit like a virtual tour guide. This will give the viewer an idea of what to expect should they decide to visit, blue prints of what the final restored guildhall might look like. Using these we can mock up a 3D replica of the layout.

Below are some useful pictures that we can use for reference.










These are just a few of the pictures we can use.