Monday, 14 November 2011

Minutes Meeting 6

Members:

Joseph
Michael
Troy


This week we discussed animating techniques that we can use in our animation, which Joe will write up in a document along with modelling techniques we have used already. Joe will also create the inside door and the glazed walkway door for the guildhall and the fireplace for the library. Michael is putting the finishing touches to the old version of the guildhall, including various mappings and colours and also creating the stairs to the entrance to the guildhall. Troy is getting on with a couple more objects including a projector that will be placed inside the guildhall. Troy is also going to create a couple of basic buildings such as the pub and the church which will be greyed out when playing in the animation. These buildings don’t need any great detail, just enough so people know what they are as the main focus is on the guildhall. Michael is then going to put the finishing touches to the new version of the guildhall which includes creating the glazed walkway, the stairs leading to the entrance of the guildhall and the beams inside the main guildhall.

Once these are complete Michael can then place the doors inside the guildhall followed by the rooms which Joe and Troy created. Once this has been done then the animation stage can begin.

Our task for next week is to get everything mentioned above completed so that next week we can start the animation process.

If we also find time we will also look into possible sound effects or background tracks. Due to small problems, models taking more time to complete and more models being found we did not discuss sounds as much as we’d hoped as was the original plan.

Friday, 11 November 2011

Week 3 Summary

This week I created a few objects to be placed within the kitchen, including a cupboard, stove and a fridge. I then moved onto the layout of the kitchen, placing the cupboard, fridge and sink onto the plane which was given to me by Michael. The plane is the size of the kitchen floor so that I know what sizes to use, this will prevent a lot of resizing once the room is placed in the guildhall. I also created the layout of the library using another plane as a guide. The library contains the bookcase, table, sofa, chair, computer and printer. The table, chair and computer have been duplicated and placed apart around the room. The sofa has also been duplicated and placed around a smaller version of the table. The bookcase has been duplicated several times and placed in rows and columns to allow plenty of space for books.

Thursday, 10 November 2011

Group Summary: Troy

For the group work I have mainly been creating objects that will be used in the scene.
Objects that I have created are:

Also I have provided a storyboard to be considered for the group animation (http://troyrijkaardgh.blogspot.com/2011/11/storyboard.html).

Currently the main objects for the house have been created. 
The current part of the animation for me to do is to help with creating the rooms themselves, I have chosen to create the "Shop", "Museum Room 1" and "Museum Room 2", since there is a basic floor plan available from Michael having made the house, the basic floor size is being used and the objects placed on them. Also new objects are being created as the room is being made to help "Fill out" the room.

Tuesday, 8 November 2011

Minutes Meeting 5

Members:

Joseph
Michael
Troy


This week we discussed how to split up the rooms amongst ourselves to place the objects we created within them. Joe is going to create a few objects that are to be placed within the kitchen such as a cupboard and a fridge, then create the layout of the room using all of the necessary objects that have been created. Also Joe is going to create the layout to the library as well using the necessary objects. Michael will provide Joe and Troy a copy of the floor for each of the rooms they will be modelling so we can stick to a common scale. Michael is also going to finish the guildhall, with appropriate doors and windows that have been created by Troy. Troy will model the layout of the museum and the shop, using the variety of models created between us all.

We also need to consider sounds that could be placed in the animation, either sound effects such as a door creaking open, or a musical theme. Some research into the sound area will need to be done, such as what effects we think we could use to tie in what the animation may look like.

For next week Joe and Troy will have the room layouts created with all of the appropriate objects and Michael will have the guildhall ready for the rooms to be placed in. between us we will also do a little research into possible sounds or music tracks that can be applied to our animation.

Friday, 4 November 2011

Week 2 Summary

This week I created some more objects as shown below and also added materials to these and existing objects created last week. As a group we decided to go for a more woody effect which we think should go well with the guildhall, bringing back an older, yet newer feel to the place. For the wood material I used a number of different wood textures found using Google images, to make the objects more realistic. As a group we also compared our storyboards thinking of ways best to animate the guildhall, each with different ideas. This gives us plenty of options when it comes to animating.

With the help of Michael I also managed to get the roof of the guildhall done, by using a plane to form a base to work from. For the material a bump tile map was used to make it look like roof tiles. When Michael has finished the guildhall he can add the roof to it.

Tuesday, 1 November 2011

Minutes Meeting 4

Members:

Joseph

Michael

Troy



This week we discussed all of the objects that have now been created from the list. Some changes were made to the list due to alternative ways of doing certain objects. For example the gravel and the roof tile can just be a map from 3DS max; we don’t actually have to model them.

Michael kept going with the main guildhall, while Joe and Troy broke up the remaining items:

Stove

Sink

Computer, chair and printer

Cash register



Troy got working on the sink, while Joe begins working on the computer, chair and printer.



We also discussed possible ways to animate, either using multiple files and connecting them together, or placing the rooms and objects inside the guildhall and using the slice tool to reveal the insides of the guildhall. As of yet the animation path is unclear but we did discuss a number of key aspects to it, such as how the camera will move and how it will move from room to room.

We compared our storyboards as shown below:

Joes designs




Troys designs
For next week we are going to finish modelling all of the objects, with appropriate materials, that we decided to put in the guildhall and the guildhall itself. This is so we can start the animation stage as quickly as possible.

Week 1 Summary

This week I have created a number of objects including a bookshelf, table and picture frame but haven’t yet assigned appropriate materials to them yet. I have also written up the minutes meeting detailing the tasks that still need doing and other aspects that need to be considered before diving deeper into the modelling and animating side of the project. This includes designs and storyboards, detailing how the animation will play out. A useful feature recently discovered is the slice tool which will allow us to merge the building and the separate rooms together much more easily. For example the camera could show the building as it is, then using the slice tool merge into what we think it will look like. We can also use the slice tool to cut open the house to reveal the insides of the house, showing all of the rooms and how they have changed.