Tuesday, 1 November 2011

Minutes Meeting 4

Members:

Joseph

Michael

Troy



This week we discussed all of the objects that have now been created from the list. Some changes were made to the list due to alternative ways of doing certain objects. For example the gravel and the roof tile can just be a map from 3DS max; we don’t actually have to model them.

Michael kept going with the main guildhall, while Joe and Troy broke up the remaining items:

Stove

Sink

Computer, chair and printer

Cash register



Troy got working on the sink, while Joe begins working on the computer, chair and printer.



We also discussed possible ways to animate, either using multiple files and connecting them together, or placing the rooms and objects inside the guildhall and using the slice tool to reveal the insides of the guildhall. As of yet the animation path is unclear but we did discuss a number of key aspects to it, such as how the camera will move and how it will move from room to room.

We compared our storyboards as shown below:

Joes designs




Troys designs
For next week we are going to finish modelling all of the objects, with appropriate materials, that we decided to put in the guildhall and the guildhall itself. This is so we can start the animation stage as quickly as possible.

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