Monday 17 October 2011

Minutes Meeting 1

Members:

Joseph
Michael
Troy


In our first meeting we discussed the task at hand and key parts that needed to be noted.

We decided that the animation should be broken up into several smaller animations; this will help with render time and breaking up the work amongst group members.

The guildhall animation will start with the main building as it is now, then along a timeline showing how the building is going to be renovated. When all of the improvements have been made then a camera running around the entire building will then follow.

The insides of the guildhall will then be shown using the same method, by first starting out as an empty room, then along a timeline adding things to the room. There are a lot of rooms but there are a few key rooms that are more important to show, such as the main guildhall, library and the museum.  A few objects will also need to be created to show exactly what the room is, for example the library will have bookshelves, doors, stairs, windows etc.

Various materials will also need to be gathered so some research into what the colour scheme may be, along with other possible materials and colours that could be used.

Finally we also discussed animating techniques such as shadowing and lighting to bring the guildhall alive. If some of these techniques are used, the rendering time will be boosted, so this must be taken into consideration.

In our next group meeting we shall compile a list about all of the indivdual objects that need to be created.


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